The Text Experimental Visual Experience Devices by Joshua Levine Joshua Levine’s’ essay articulate his artistic research into what he calls Experimental Visual Experience Devices. For Levine, he qualifies this phenomena’s… “artistic inventions that alter the spectator’s visual perception of the external real world…”(27). Levine maps the development of his forays into works of art that alter visual perception through the camera obscura and as well as the artwork of Brazilian artist Lygia Clark. To further define Experimental Visual Experience Devices as opposed to other visual perceptions works, Levine states that the Experimental Visual Experience Devices must be experimental, that is the technology must be new and that the intention of the work must be artistic. Furthermore, he excludes computer simulations such as Virtual Reality from being Experimental Visual Experience Devices because they do not deal with the external world. Levine’s parameters and definition make for an interesting development, although it also belies through its constrictions a limited tangent of the development of visual technologies.
Levine, Joshua. “Experimental Visual Experience Devices”. . Leonardo, Vol. 33 No1 (2000) pp. 27-32 |
The Technology From Levine's essay
Whirld,1997
Portable Whirld, 1998 |
External Sites of Interest |
|
|---|---|---|---|